Melee weapons

Considering the peculiarities of gameplay in Playerunknown’s Battlegrounds (which is mostly about exchanging fire over long distance and generally depending on guns), the melee weapons aren’t staggeringly efficient – it requires getting behind the player and hitting them once (if you hit the head) or even five times (depending where you hit and what’s the armor), and being exposed to their machine fire. Use the melee weapons only as the last resort – if you’re out of ammo or you haven’t found a proper weapon yet. However, if you’re good at sneaking and you manage to get them in the head, you’ll be able to kill most enemies with one or two hits, event if they have level 3 helmet. Melee weapons are pretty efficient indoors.

There are four different melee weapons in the game – a Crowbar, a Sickle, a Machete and a Pan. The table below shows details about the damage these items can inflict:

Weapon Damage Headshot damage


60 150


60 150


60 150


80 200

Note – these values are only true for enemies who don’t have armor, hit in the head or torso. Depending on their armor and the part they get hit in, the damage will vary – more info on that in the chapter called “Reducing Damage”.

When using melee weapons, you should keep a few things in mind:

  1. Use melee weapons as a last resort. If you still have any sort of firearm, use it. In order to get an enemy with one of the above weapons, you need to close in on them, which is always risky.
  2. If you’re able to sneak around the enemy and you’re sure they’re not aware of your presence, you can try a melee weapon – each one of them deals pretty good damage, and if you manage to get a headshot, the enemy’s as good as dead.
  3. These weapons cannot be in any way modified.
  4. The Pan is the best available melee weapon; not only because of the damage it deals, but also the defense it provides – the pan can be used as a shield against bullets. Oddly enough, the pan can stop any weapon – even the most powerful sniper rifles and shotguns.

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